The 3D Art of Andrew Comb

Pluto Station

Metals Testing – New Textures and Shaders


Test 206, testing out some metal shaders, with new tileable textures

Test 207, a close-up of the textures.


Principled Rendering

principled_rendering_04

Principled Rendering – Cover art for my talk.


Finally a new test. The Telescope Corridor.

Test 205 Telescope Corridor

Test 205 Telescope Corridor

Experiments in PBR rendering. New metal shaders and new geometry for the eagle eyed. Finally got back on the horse, more renders to come soon, after my talk! Rendered in Lightwave, post in AfterFX


High Dynamic Range Workflow

 

I thought I’d talk a little here about how I work in 3D, to get the look and feel of my renders. Part of it is about the surfacing and the lighting, working in a PBRT model (as much as LW can do this accurately) but part of it is about working in a realistic way to capture a realistic physical simulation and then using that to help me to create really realistic images in post. Good quality in equals good quality out. I’m writing this to be as non application specific as possible, to help others adapt it to their work-flows. I use LightWave and AfterFX to do this, but some of this workflow can be replicated in other software. Click on each image to see it in High resolution.

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Little Free Chair

Little Free Chair

People have been asking how I do my surfacing, so I thought I’d prepare a very simple scene, with my chair model, to showcase how it’s done. Lens flares not included!

Note this model is small (about 1/10th scale) if you want to use it in projects, you’ll need to scale it and the textures up. If you do use it, please credit me, and let me know.

You will need the free DB&W Tools and this scene is set up in Lightwave 11, it just won’t work as well in previous versions, sorry.

Download the Chair


Cargo Bay Interior Test

Pluto Station - Cargo Bay Interior test

Pluto Station – Cargo Bay Interior test

Finishing up the interior of the cargo bay, at the centre of the station. Took quite a while to do this one, because of all the glossy reflections!


Cargo Bay – Lighting test

test203 Cargo Bay - Lighting Test

It’s been some time, but I decided to do a lighting test, as I’ve been modelling in new lighting arrays on this bit of the model. The core has been undergoing a lot of work, not all of it is ready to show, but here’s stuff which is just about done.

 


Radial Array Overview – Deep Space

Radial Array - Deep Space

Radial Array – Deep Space

Near Pluto there would really be pretty much no sun, so here’s a render of the station entirelly self illuminating. There’d be more fill from the rest of it, normally, but it’s quite pretty in the dark!


Pluto Station – Radial Array – Headlights

test 201 - Radial Array - Headlighs

Test 201 – Radial Array – Headlighs

A view of the radial array, looking down the headlights


Radial Array Overview – Update

Test 200 - Radial Array - Overview

Test 200 – Radial Array – Overview

Another version of my overview, with the new details


Radial Array – Phaser Emitter 2

Radial Array - Phaser EmitterSo, time to play spot the difference! Lots of new work, but it’s all quite subtle.


The Lightwave Users Group Webinar

Lighting_and_Material_Study_LWUG

Well on Saturday, 28th, September, 2013 I did a presentation on advanced shaders for the Lightwave Users Group. To showcase some of my techniques, I made up this simple scene, which includes my Metal compound, paint and floor surfaces, and my luminous glass material.

You can Watch this Webinar here http://www.lightwaveusers.com/tutorials.html

It’s here to download for you guys to dissect how I made the materials.

Webinar_assets

This scene is meant for LightWave 11.6 and the free tools from http://www.db-w.com/


Radial Array – Phaser Emitter

Radial Array - Phaser Emitter

Radial Array – Phaser Emitter

Another render of the radial array, with a closeup on the phaser emitter.


Radial Array Overview

Radial Array Overview

Radial Array Overview

been working on my Radial Array, still needs some more work on the inner sensor arrays, but it’s getting closer.


Pluto Station – Shuttlebay Monitoring Room

Pluto Station - Shuttlebay Monitoring Room

Pluto Station – Shuttlebay Monitoring Room

Updated render of my Monitoring room, with a few new computer consoles and newer materials.


Pluto Station – Shuttlebay Airlock Materials Study 3

Pluto Station - Shuttlebay Airlock - Materials test 3

Pluto Station – Shuttlebay Airlock – Materials test 3

Ok another render, this time with tweaked surfacing, some more texture, and a better scale on the brushed effect.


Pluto Station – Shuttlebay Airlock Materials Study 2

test194

Updated materials test of my airlock set.


Pluto Station – Shuttlebay Side Lighting Study

Test 193 - Shuttlebay Side Lighting Study

Test 193 – Shuttlebay Side Lighting Study

Another render of the side, with some material and lighting tweaks.


Pluto Station – Radial Support Arm Interior

Radial Arm Support

Radial Arm Support

A test of my new plasma core. The room is still very much WIP, the balcony floor needs to be made.
Thanks to Lewis for rendering this at ludicrous settings, on his 32 core monster! 🙂


Turbolift Tweak

Turbolift Interior

Turbolift Interior

Slight tweak to the lighting and materials. Nothing too major, but I am pleased with the subtle differences.


My LightWiki Interivew

LightWiki Interivew


Pluto Station Tubolift Interior

Turbolift Interior

Pluto Station – test 191 Turbolift Interior

Pluto Station turbolifts just got an upgrade. Tricky to light in a tiny space, and I am not sure I am going to stick with the red cushions, but they do look nice! 🙂


Pluto Station – ShuttleBay Front Doors

ShuttleBay Doors Closed

ShuttleBay Doors Closed

ShuttleBay Doors Open

ShuttleBay Doors Open

Another couple of renders, showing the bay doors closed and open. Now maybe time to make some shuttles…


Pluto Station – Shuttlebay Hangar

Test 188 - Shuttlebay Balcony View

Test 188 – Shuttlebay Balcony View

A new render of the interior of the Shuttle-Bay, with some added lights and other details. Extra slow render this one, because of all the detail!