The 3D Art of Andrew Comb

Archive for January, 2015

High Dynamic Range Workflow

 

I thought I’d talk a little here about how I work in 3D, to get the look and feel of my renders. Part of it is about the surfacing and the lighting, working in a PBRT model (as much as LW can do this accurately) but part of it is about working in a realistic way to capture a realistic physical simulation and then using that to help me to create really realistic images in post. Good quality in equals good quality out. I’m writing this to be as non application specific as possible, to help others adapt it to their work-flows. I use LightWave and AfterFX to do this, but some of this workflow can be replicated in other software. Click on each image to see it in High resolution.

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