The 3D Art of Andrew Comb

principled_rendering_04
Test 205 Telescope Corridor
cargo_bay_inside_raw
Little Free Chair
Pluto Station - Cargo Bay Interior test
test203 Cargo Bay - Lighting Test
Radial Array - Deep Space
test 201 - Radial Array - Headlighs
Test 200 - Radial Array - Overview
Radial Array - Phaser Emitter

Latest

Principled Rendering

principled_rendering_04

Principled Rendering – Cover art for my talk.

Finally a new test. The Telescope Corridor.

Test 205 Telescope Corridor

Test 205 Telescope Corridor

Experiments in PBR rendering. New metal shaders and new geometry for the eagle eyed. Finally got back on the horse, more renders to come soon, after my talk! Rendered in Lightwave, post in AfterFX

High Dynamic Range Workflow

 

I thought I’d talk a little here about how I work in 3D, to get the look and feel of my renders. Part of it is about the surfacing and the lighting, working in a PBRT model (as much as LW can do this accurately) but part of it is about working in a realistic way to capture a realistic physical simulation and then using that to help me to create really realistic images in post. Good quality in equals good quality out. I’m writing this to be as non application specific as possible, to help others adapt it to their work-flows. I use LightWave and AfterFX to do this, but some of this workflow can be replicated in other software. Click on each image to see it in High resolution.

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Little Free Chair

Little Free Chair

People have been asking how I do my surfacing, so I thought I’d prepare a very simple scene, with my chair model, to showcase how it’s done. Lens flares not included!

Note this model is small (about 1/10th scale) if you want to use it in projects, you’ll need to scale it and the textures up. If you do use it, please credit me, and let me know.

You will need the free DB&W Tools and this scene is set up in Lightwave 11, it just won’t work as well in previous versions, sorry.

Download the Chair

Cargo Bay Interior Test

Pluto Station - Cargo Bay Interior test

Pluto Station – Cargo Bay Interior test

Finishing up the interior of the cargo bay, at the centre of the station. Took quite a while to do this one, because of all the glossy reflections!

Cargo Bay – Lighting test

test203 Cargo Bay - Lighting Test

It’s been some time, but I decided to do a lighting test, as I’ve been modelling in new lighting arrays on this bit of the model. The core has been undergoing a lot of work, not all of it is ready to show, but here’s stuff which is just about done.

 

Radial Array Overview – Deep Space

Radial Array - Deep Space

Radial Array – Deep Space

Near Pluto there would really be pretty much no sun, so here’s a render of the station entirelly self illuminating. There’d be more fill from the rest of it, normally, but it’s quite pretty in the dark!

Pluto Station – Radial Array – Headlights

test 201 - Radial Array - Headlighs

Test 201 – Radial Array – Headlighs

A view of the radial array, looking down the headlights

Radial Array Overview – Update

Test 200 - Radial Array - Overview

Test 200 – Radial Array – Overview

Another version of my overview, with the new details

Radial Array – Phaser Emitter 2

Radial Array - Phaser EmitterSo, time to play spot the difference! Lots of new work, but it’s all quite subtle.